Silksong notes

From Reboil

Notes for Hollow Knight: Silksong.


Stats

Details

People

Named

Architect, Twelfth
(a2, Underworks) A bug who creates automatons for the Citadel.
Ballador, Conductor
(a2, Citadel) A bug who spins thread. Provides Hornet the Conductor's melody.
Bell Hermit
(a1, Bellhart) A bug who lives in a bell near Bellhart's fast travel point.
Cardinius, Vaultkeeper
(a2, Whispering Vaults) An archiver bug in the Whispering Vaults. Receives Psalm Cylinders that Hornet provides.
Caretaker
(a1, Choral Chambers) A bug that Hornet awoke by ringing the First Shrine bell.
Chapel Maid
(a1) A hunched cloaked old woman in the Ruined Chapel. Tells Hornet about the Citadel.
Cogwork Dancers
(a2) Two mechanical bugs in the Choral Chambers.
Creige
(a1) A bug in the Halfway Home in Greymoor.
Crull and Benjin
(a1) Two bugs that live in an upper portion of Sinner's Road.
Daughter, Forge
(a1) A blacksmith bug in the Deep Docks.
Flick the Fixer
(a1) A bug Hornet finds building a wishwall.
Frey
(a1) Bellhart's trader.
Garmond and Zaza
(a1) A bug near the top of a tower in Greymoor. Willing to assist Hornet in defeating Moorwing.
Greyroot
(a1, Shellwood) A non-bug asking for Pollip Hearts.
Grindle
(a1, The Marrow) A prisoner Hornet released. (a2, Choral Chambers) Hornet finds Grindle plundering the Citadel, albeit harried by Reeds.
Grishkin
(a1) A flea accompanying Mooshka.
Horned Pilgrim
(a1) A bug in Bone Bottom that criticizes Hornet's wielding of weapons.
Hornet
(a1) Protagonist. (a2) Learns from various residents of the Citadel that she is “Weaver-spawn” of the same class as their supreme leader.
Jubilana
(a1) A merchant bug in the Choral Chambers near First Shrine. Hornet rescues her as a wish.
Loddie
(a1) A bug in The Marrow.
Mergwin, Loyal
(a2) A sleeping old bug in the Choral Chambers awakened by music.
Moorwing
(a1) A large flying bug guarding the western exit of Greymoor.
Mooshka, Fleamaster
(a1) A caravan leader Hornet meets in The Marrow.
Moss Mother
(a1) Boss of Ruined Chapel.
Nuu
(a1) A bug in the upper floor of the Halfway Home in Greymoor.
Pavo
(a1) A bug overseeing Bellhart. Rescued, along with the rest of Bellhart's populace, by Hornet from Widow.
Pebb
(a1) Merchant of a surface settlemnt.
Pinstress
(a1) A bug in a balloon in the Blasted Steps. Teaches Hornet the Needle Strike (a charge attack).
Plinney
(a1, a.k.a. Pinmaster) A resident of Bellhart.
Scrounge
(a1, a.k.a. Relic Seeker) A resident of Bellhart. Pays generously for historical artifacts.
Seamstress
(a1) A weaver in the Far Fields.
Shakra
(a1; a.k.a. Shakra, Wielding Rings) A navigator Hornet meets in The Marrow. Sells maps and navigational aids.
Sherma
(a1) A singing pilgrim Hornet finds practicing before a bone gate.
Styx
(a1) A bug deep in Sinner's Road that is found after defeating several roaches.
Tipp, Courier
(a1) A supplier of goods for Frey, Bellhart's trader.
Varga
(a1) A flea accompanying Mooshka.
Widow
(a1) A bug that had bound Bellhart in threads. Killed by Hornet.

Unnamed

Drapemite, Giant
(a2, Whiteward) Full-sized mite of the Citadel cloaked in an old curtain.
Dreg Husk
(a2, Whiteward) A floating bug with a head composed of pin-ended silk tentacles.
Maestro
(a2, High Halls) A flying bug that commands three cog flies.
Minister
(a2, High Halls) A flying bug.
Mortician
(a2) Scissor-wielding longbug in the Whiteward subregion of the Citadel.

Places

Bellhart
(a1) A region west of Greymoor whose inhabitants are bound by threads. Freed by Hornet after defeating Widow.
Blasted Steps
(a1) A desert region west of Shellwood.
Bone Bottom
(a1) Surface settlement. Found after Ruined Chapel.
Citadel
(a1) The destination of many pilgrims, according to the Chapel Maid. Hornet decides to travel here since her captors were carrying her there.
Cogwork Core
(a2) A region above the Choral Chambers accessed after defeating the two Cogwork Dancers.
Deep Docks
(a1) A region east of The Marrow.
Far Fields
(a1) A region east of the Deep Docks.
Greymoor
(a1) A region north of Hunter's March and Deep Docks.
High Halls
(a2) A region north of the Choral Chambers. Accessed via Clawline rings on NW edge of Choral Chambers.
Hunter's March
(a1) A biome with small red bugs running across the ground.
Marrow, The
(a1) A cave with embers in the air east of the first camp Hornet found.
Mist, The
(a2) A region west of Bilewater.
Moss Grotto
(a1) Starting area. Leads to Ruined Chapel.
Ruined Chapel
(a1) Dark stone structure. Found via Moss Grotto.
Shellwood
(a1) a region west of Bellhart. Contains the Cling Grip ancestral art.
Sinner's Road
(a1) A region northeast of Graymoor. Rather hazardous.
Slab, The
(a2) A region west of the Citadel.
Underworks
(a2) A region south of the Choral Chambers and the Whiteward.
Weavenest Murglin
(a2) An eastern subregion of Bilewater.
Whispering Vaults
(a2) A region east of the Choral Chambers, accessed via Cogwork Core.
Whiteward
(a2) A region south of the Choral Chambers, accessed via the Silver Key.

Things

Items

Frayed Rosary String
Worn string holding a meagre amount of rosaries. Can be broken and the loose rosaries used to trade. Contains 30 rosaries.
Hunter's Cloak
Simple protective garb, expertly woven but showing signs of age.
Mossberry
Sweet fruit that grows in moist environments. Its seeds are toxic to most creatures.
Needle
Long sewing tool, uniquely balanced for combat. The blade is marked by time and use.
Pollip Heart
Core of a flower formed around the body of a consumed Wood Wasp. Secretes a sticky sap that the wasps subsist on.
Rosaries
Beads carved from various materials, used as a measure of faith and traded as currency. Each is etched with a fine patterned design.
Shard Pendant
Crude trinket worn by collectors and crafters. ¶ Allows one to collect more shell shards from defeated creatures.
Shell Shards
Hardened fragments of shell and bone, used in the crafting of tools and traps.
Silk
Versatile thread naturally produced within the shell. When enough Silk is stored, wounds can be healed and skills executed. Attack enemies to replenish Silk.
Tool Pouch
Basic pouch designed for holding tools, traps, and crafting materials.

Abilities

Swift Step
(a1) Dash. Found within the Deep Docks via Bone Marrow -> Deep Docks.
Drifter's Cloak
(a1) Float. Found within Far Fields after gathering flexible needles for the Seamstress.
Needolin
(a1) Play music. Found within Bellhart after defeating Widow.
Cling Grip
(a1) Wall climb. Found within Shellwood.
Clawline
(a2) Grapple hanging rings or enemies. Found in Act 2 within the Underworks via Choral Chambers -> Whiteward -> Underworks.

Narrative

Act 1

Hornet is carried in a cage by cloaked creatures. A chance encounter with a small luminous flying creature breaks the cage. Hornet causes the cage, its carriers, and the bridge they are crossing to fall into a pit. Hornet explores the Moss Grotto. Hornet finds a Ruined Chapel and defeats a large flying creature called Moss Mother. They climb and collapse due to a strange exhaustion. They are found by an old woman called Chapel Maid who welcomes Hornet to Pharloom. Chapel Maid tells Hornet that the cloaked creatures are likely servants of the Citadel which rises high above the land of Pharloom.

Hornet journeyed to Far Fields and found a weaving bug in an airship. The weaving bug made clothing that allowed Hornet to float and ride air currents upwards.

Hornet traveled to Graymoor and defeated the Moorwing with the help of Garmond and Zaza.

Hornet journeyed west of Graymoor to Bellhart and found its populace bound by threads. After exploring Shellwood to the west and gaining the ability to climb walls, Hornet found Widow using threads to bind Bellhart's people. Hornet killed Widow after a battle and gained the ability to play music with her threads.

Hornet journeys to the west of Bellhart across the Blasted Steps. There, they find a weaving bug in a balloon home that teaches them a charge attack. Hornet climbs the steps, fighting automoton Judge bugs and haunted pilgrims. Eventually, Hornet finds a locked metal door in a religious site surrounded by pilgrim bugs. Upon playing her needleolin (?), the door begins to unlock but the pilgrims are suddenly massacred by the Last Judge. After an intense battle, Hornet defeats the Last Judge and the door opens.

Act 2

After defeating the Last Judge, Hornet enters the Underworks. The Underworks is infrastructure filled with deadly rotating blades and zombie-like slave bugs that maintain the equipment until their artificially invigorated physical frames catastrophically fail. Benches require payment.

History

See also


External links

References


Footnotes


Comments